game : Phaser.Game A reference to the currently running Game
cameraOffset : Phaser.Point If this object is
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
[readonly] children : Array.<Displa
onAxisCallback : Function This callback is invoked every time any gamepad axis is changed.
[readonly] z : integer The z-depth value of this object within its parent container/Group
[readonly] previousPosition : Phaser.Point
[readonly] isCircle : boolean If true this Body is using circular collision detection
height : number The height of the video in pixels. Source code:
createMultiple(quantity, key, frame, exists) → {array}
Page 80 of 100