left : number The left coordinate of the Game Object.This is the same as x - offsetX.
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
setPreloadSprite(sprite, direction) Set a Sprite to be a "preload" sprite by passing it to this method
getTilemapData(key) → {object} Gets a raw Tilemap data object from the cache. This will be in either
bottomLeft : Phaser.Point The location of the Rectangles
isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
connectToMaster : boolean Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
frameData : Phaser.FrameData The FrameData
Page 72 of 100