mouseOverCallback : Function A callback that can be fired when the mouse enters the game canvas (usually after a mouseout).
<static> setBackgroundColor(canvas, color) → {HTMLCanvasElement}
autoDestroy : boolean If true, the timer will automatically destroy itself after all the events have been dispatched (assuming
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
checkCollision : Object Set the checkCollision properties to control which directions collision is processed for this Body.
width : number The with of the render texture Inherited From
setMaterial(material, fixtureKey) Parameters Name Type Description
new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled
[readonly] previousPosition : Phaser.Point
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