Sprite#pendingDestroy
  • References/Game Development/Phaser/Display/Sprite

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

2025-01-10 15:47:30
TilemapLayer#data
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

2025-01-10 15:47:30
Bullet#heal
  • References/Game Development/Phaser/Plugins/Bullet

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited

2025-01-10 15:47:30
Point.projectUnit()
  • References/Game Development/Phaser/Geometry/Point

<static> projectUnit(a, b, out) → {

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Point.equals()
  • References/Game Development/Phaser/Geometry/Point

<static> equals(a, b) → {boolean} Determines whether

2025-01-10 15:47:30
Ellipse#copyFrom()
  • References/Game Development/Phaser/Geometry/Ellipse

copyFrom(source) → {Phaser.Ellipse}

2025-01-10 15:47:30
RandomDataGenerator#normal()
  • References/Game Development/Phaser/Math/RandomDataGenerator

normal() → {number} Returns a random real number between -1 and 1. Returns

2025-01-10 15:47:30
Physics.Arcade#enable()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

enable(object, children) This will create an Arcade Physics body on the given game object or array of

2025-01-10 15:47:30
RenderTexture#baseTexture
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

baseTexture : PIXI.BaseTexture The

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BaseTexture.fromCanvas()
  • References/Game Development/Phaser/PIXI/PIXI.BaseTexture

<static> fromCanvas(canvas, scaleMode) → {

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