pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
<static> projectUnit(a, b, out) → {
<static> equals(a, b) → {boolean} Determines whether
copyFrom(source) → {Phaser.Ellipse}
normal() → {number} Returns a random real number between -1 and 1. Returns
enable(object, children) This will create an Arcade Physics body on the given game object or array of
baseTexture : PIXI.BaseTexture The
<static> fromCanvas(canvas, scaleMode) → {
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