copyFrom(source) → {Phaser.Ellipse}
normal() → {number} Returns a random real number between -1 and 1. Returns
enable(object, children) This will create an Arcade Physics body on the given game object or array of
baseTexture : PIXI.BaseTexture The
<static> fromCanvas(canvas, scaleMode) → {
friction : number The friction applied to this object as it moves. Default
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
onFileStart : Phaser.Signal This event is dispatched
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
angleBetweenPoints(point1, point2) → {number} Find the angle of a segment from (point1.x, point1
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