new Texture(baseTexture, frame, crop, trim) A texture stores the information
hasUpdate : boolean A flag to indicate if this plugin has an update method. Source
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
getChildAt(index) → {DisplayObject}
getBodies() → {array.<Phaser
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
screenX : number The horizontal coordinate of the Pointer relative to the screen. Source
start : Phaser.Point The start point of the line.
[readonly] normalAngle : number Gets the angle in radians of the normal of this line (line
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