getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
screenX : number The horizontal coordinate of the Pointer relative to the screen. Source
start : Phaser.Point The start point of the line.
[readonly] normalAngle : number Gets the angle in radians of the normal of this line (line
resetCursor(index) → {any} Sets the group cursor to the first child
addChildAt(child, index) → {DisplayObject}
position : Phaser.Point Source code:
load : Phaser.Loader A reference to the Loader, which
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
game : Phaser.Game A reference to the currently running game
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