friction : number The friction applied to this object as it moves. Default
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
onFileStart : Phaser.Signal This event is dispatched
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
angleBetweenPoints(point1, point2) → {number} Find the angle of a segment from (point1.x, point1
forEach(callback, context, x, y, width, height, layer) For each tile in the given area defined by x/y
[readonly] height : number The calculated height of the physics body.
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
setScale(xScale, yScale) This method will set the scale of the tilemap as
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
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