getChildAt(index) → {DisplayObject}
countDead() → {integer} Get the number of dead children in this group. Returns
cocoonJS : boolean Is the game running under CocoonJS? Source code:
setRotation(min, max) → {
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
camera : Phaser.Camera A handy reference to World.camera
getFrameByIndex(key, index, cache) → {Phaser
removeVideoElement() Removes the Video element from the DOM by calling parentNode.removeChild on itself.Also removes the autoplay
bulletRotateToVelocity : boolean Bullets can optionally adjust their rotation in-flight to match their velocity.This can
addChildAt(child, index) → {DisplayObject}
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