angleBetweenPoints(point1, point2) → {number} Find the angle of a segment from (point1.x, point1
forEach(callback, context, x, y, width, height, layer) For each tile in the given area defined by x/y
[readonly] height : number The calculated height of the physics body.
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
setScale(xScale, yScale) This method will set the scale of the tilemap as
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
new ScaleManager(game, width, height) Create a new ScaleManager object - this is done automatically by
fpsMax : number Advanced timing result: The highest rate the fps has reached (usually no higher than 60fps). Only calculated
[static] RETURN_TOTAL : integer A returnType value, as specified in
enable(object, system, debug) This will create a default physics body on
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