Game#net
  • References/Game Development/Phaser/Core/Game

net : Phaser.Net Reference to the network class.

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Input#getPointer()
  • References/Game Development/Phaser/Input/Input

getPointer(isActive) → {Phaser.Pointer}

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World#sendToBack()
  • References/Game Development/Phaser/Core/World

sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below

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Sprite#bottom
  • References/Game Development/Phaser/Display/Sprite

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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RetroFont.ALIGN_LEFT
  • References/Game Development/Phaser/Text/RetroFont

[static] ALIGN_LEFT : string Align each line of multi-line text to the left.

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TilingSprite#texture
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

texture : PIXI.Texture The texture that the

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Group#next()
  • References/Game Development/Phaser/Game Objects/Group

next() → {any} Advances the group cursor to the next (higher) object in the group. If the

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Component.Bounds#bottom
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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Plugin#preUpdate()
  • References/Game Development/Phaser/Plugins/Plugin

preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)

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Group#destroy()
  • References/Game Development/Phaser/Game Objects/Group

destroy(destroyChildren, soft) Destroys this group. Removes all children

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