addChildAt(child, index) → {DisplayObject}
a : number Default Value 1 Source
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
tilemap(key, tileWidth, tileHeight, width,
decode(key, sound) Decode a sound by its asset key. Parameters
onMute : Phaser.Signal The onMute event is dispatched
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled
alpha : number The alpha value of the group container. Inherited From
accelerationFromRotation(rotation, speed, point) → {
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