sinCosGenerator(length, sinAmplitude, cosAmplitude, frequency) → {Object} Generate a sine and cosine
removeChildAt(index) → {DisplayObject}
setYSpeed(min, max) → {
[readonly] children : Array.<Displa
audio(key, volume, loop, connect) → {
events : Phaser.Events All Phaser Game Objects
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
toNumberArray(output) → {array} Export the points as an array of flat
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