Ellipse#copyFrom()
  • References/Game Development/Phaser/Geometry/Ellipse

copyFrom(source) → {Phaser.Ellipse}

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Physics.Arcade.Body#angularVelocity
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

angularVelocity : number The angular velocity controls the rotation speed of the Body. It is measured in degrees per second.

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FlexLayer#xy()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters

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BitmapData#blendAdd()
  • References/Game Development/Phaser/Graphics/BitmapData

blendAdd() → {Phaser.BitmapData}

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Image#setTexture()
  • References/Game Development/Phaser/Display/Image

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

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Math#distancePow()
  • References/Game Development/Phaser/Math/Math

distancePow(x1, y1, x2, y2, pow) → {number} Returns the distance between

2025-01-10 15:47:30
Cache#reloadSoundComplete()
  • References/Game Development/Phaser/Loader/Cache

reloadSoundComplete(key) Fires the onSoundUnlock event when the sound has completed reloading. Parameters

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Point.normalize()
  • References/Game Development/Phaser/Geometry/Point

<static> normalize(a, out) → {

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Tilemap#tilesets
  • References/Game Development/Phaser/Tilemaps/Tilemap

tilesets :array An array of Tilesets. Source code:

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Bullet#checkWorldBounds
  • References/Game Development/Phaser/Plugins/Bullet

checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame

2025-01-10 15:47:30