copyFrom(source) → {Phaser.Ellipse}
angularVelocity : number The angular velocity controls the rotation speed of the Body. It is measured in degrees per second.
xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters
blendAdd() → {Phaser.BitmapData}
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
distancePow(x1, y1, x2, y2, pow) → {number} Returns the distance between
reloadSoundComplete(key) Fires the onSoundUnlock event when the sound has completed reloading. Parameters
<static> normalize(a, out) → {
tilesets :array An array of Tilesets. Source code:
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
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