resetChild(child, x, y, key, frame)
alignIn(container, position, offsetX, offsetY)
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
game : Phaser.Game Local reference to game.
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
cameraOffset : Phaser.Point The x/y coordinate offset
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
getClosestTo(object, callback, callbackContext) → {any}
new InWorld() The InWorld component checks if a Game Object is within the Game World Bounds.An object is considered as being "in
sinCosGenerator(length, sinAmplitude, cosAmplitude, frequency) → {Object} Generate a sine and cosine
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