Particles.Arcade.Emitter#angle
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its

2025-01-10 15:47:30
Particles.Arcade.Emitter#lifespan
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

lifespan : number How long each particle lives once it is emitted in ms. Default is 2 seconds. Set lifespan to 'zero' for particles

2025-01-10 15:47:30
Physics.Ninja.Circle#body
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

body Properties: Name Type Description

2025-01-10 15:47:30
Physics.Ninja#gravity
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

gravity : number The World gravity setting. Source code:

2025-01-10 15:47:30
Physics.MATTERJS
  • References/Game Development/Phaser/Physics/Physics

[static] MATTERJS : number Source code:

2025-01-10 15:47:30
Physics.Ninja.Tile#Tile
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

new Tile(body, x, y, width, height, type) Ninja Physics Tile constructor.A Tile is defined by its

2025-01-10 15:47:30
Physics.P2.BodyDebug#physicsBodyType
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

physicsBodyType : integer If enableBody

2025-01-10 15:47:30
RenderTexture#resize()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

resize(width, height, updateBase) Resizes the RenderTexture. Parameters

2025-01-10 15:47:30
Pointer#button
  • References/Game Development/Phaser/Input/Pointer

button :any The button property of the most recent DOM event when this Pointer is started.You should not rely on this value

2025-01-10 15:47:30
RetroFont#multiLine
  • References/Game Development/Phaser/Text/RetroFont

multiLine : boolean If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain

2025-01-10 15:47:30