creature(x, y, key, group)
audioSprite(key) → {Phaser.AudioSprite}
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
x : number X position within the image to cut from. Source code:
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
<constant> BITMAPDATA : integer Game Object type.
createMultiple(quantity, key, frame, exists) → {array}
alignTo(parent, position, offsetX, offsetY) → {Object}
setCircle(radius, offsetX, offsetY) Sets this
getFixtureByKey(key) Accessor to get either a single fixture by its key. Parameters
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