Physics.P2.Body#debug
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

debug : boolean Enable or disable debug drawing of this body Source code:

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Line#right
  • References/Game Development/Phaser/Geometry/Line

[readonly] right : number Gets the right-most point of this line.

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Tile#collisionCallback
  • References/Game Development/Phaser/Tilemaps/Tile

collisionCallback : Function Tile collision callback. Source code:

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Tween#from()
  • References/Game Development/Phaser/Tweens/Tween

from(properties, duration, ease, autoStart, delay,

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Image#resizeFrame()
  • References/Game Development/Phaser/Display/Image

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

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Image#data
  • References/Game Development/Phaser/Display/Image

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

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World#sendToBack()
  • References/Game Development/Phaser/Core/World

sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below

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Input#totalActivePointers
  • References/Game Development/Phaser/Input/Input

[readonly] totalActivePointers : integers The total number of active Pointers, not counting

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Loader#onFileStart
  • References/Game Development/Phaser/Loader/Loader

onFileStart : Phaser.Signal This event is dispatched

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Plugin#preUpdate()
  • References/Game Development/Phaser/Plugins/Plugin

preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)

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