Tilemap#enableDebug
  • References/Game Development/Phaser/Tilemaps/Tilemap

enableDebug : boolean If set then console.log is used to dump out useful layer creation debug data.

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RetroFont#characterHeight
  • References/Game Development/Phaser/Text/RetroFont

characterHeight : number The height of each character in the font set. Source

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PluginManager#remove()
  • References/Game Development/Phaser/Plugins/PluginManager

remove(plugin, destroy) Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin

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Physics.P2.BodyDebug#destroy()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

destroy(destroyChildren, soft) Destroys this group. Removes all children

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Plugin#hasPostRender
  • References/Game Development/Phaser/Plugins/Plugin

hasPostRender : boolean A flag to indicate if this plugin has a postRender method. Source

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RetroFont#characterWidth
  • References/Game Development/Phaser/Text/RetroFont

characterWidth : number The width of each character in the font set. Source

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Particles.Arcade.Emitter#area
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

area : Phaser.Rectangle The area of the emitter

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ArrayUtils#numberArray()
  • References/Game Development/Phaser/Utils/ArrayUtils

numberArray(start, end) → {Array.<number>} Create an array representing the inclusive range

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Color.HSVColorWheel()
  • References/Game Development/Phaser/Utils/Color

<static> HSVColorWheel(s, v) → {array}

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Bullet#left
  • References/Game Development/Phaser/Plugins/Bullet

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

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