debug : boolean Enable or disable debug drawing of this body Source code:
[readonly] right : number Gets the right-most point of this line.
collisionCallback : Function Tile collision callback. Source code:
from(properties, duration, ease, autoStart, delay,
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
[readonly] totalActivePointers : integers The total number of active Pointers, not counting
onFileStart : Phaser.Signal This event is dispatched
preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)
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