game : Phaser.Game Local reference to game.
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
[readonly] onDownSound : Phaser.Sound |
<static> blendSubtract(a, b) → {integer} Combines the
button(x, y, key, callback, c
pack(key, url, data, callbackContext) → {
[readonly] duration : number The duration of the video in seconds.
start(priority, useHandCursor) → {
texture : PIXI.Texture The texture that the
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
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