[readonly] isCircle : boolean If true this Body is using circular collision detection
shots : number The total number of bullets this Weapon has fired so far.You can limit the number of shots allowed (via
withSyncPoints(callback, callbackContext) → {
requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
chanceRoll(chance) → {boolean} Generate a random bool result based on the chance value. Returns
cameraInfo(camera, x, y, color) Render camera information including dimensions and location.
scale : Phaser.Point The scale of the display object
onChildInputOver : Phaser.Signal This Signal is dispatched
gravity : Phaser.Point A local gravity applied to this
addChild(child) → {DisplayObject}
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