removeJSON(key) Removes a json object from the cache. Note that this only removes it from the Phaser.Cache. If you still have
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
pageX : number The horizontal coordinate of the Pointer relative to whole document. Source
destroy() Removes everything from the renderer (event listeners, spritebatch, etc...) Source
getTileRight(layer, x, y) Gets the tile to the right of the tile coordinates given.Mostly used as an internal function by calculateFaces
[readonly] image : Object The cached image that contains the individual tiles. Use setImage
context :HTMLCanvasElement The context of the canvas element that the text is rendered to.
projCircle_22DegS(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision.
getShader(key) → {string} Gets a fragment shader object from the cache. The object is looked-up
[readonly] speed : number The speed of this Body
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