lineColor : string The color of any lines drawn. Default Value
currentTime : number The current time the sound is at. Source code:
drawShape(shape) → {PIXI.GraphicsData}
new Sinusoidal() Sinusoidal easing. Source code:
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
<static> hexToColor(hex, out) → {object}
justReleasedPreventsOver : Phaser.PointerMode
ceilTo(value, place, base) → {number} Ceils
resetShots(newLimit) → {Phaser
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