random(out) → {Phaser.Point}
fireAtXY(x, y) → {
littleEndian : boolean Is the device big or little endian? (only detected if the browser supports TypedArrays)
pausedPosition : number The position the sound had reached when it was paused. Source
context :CanvasRenderingContext2D The canvas 2d context that everything is drawn with
onPause : Phaser.Signal The onPause event is dispatched
alignTo(parent, position, offsetX, offsetY) → {Object}
<static> blendDifference(a, b) → {integer} Subtracts
getClosestTo(object, callback, callbackContext) → {any}
world : Phaser.Physics.P2 Local
Page 46 of 100