onAxisCallback : Function This callback is invoked every time any gamepad axis is changed.
destroy() Stops all of the Input Managers from running. Source code:
lineTo(x, y) → {PIXI.Graphics}
tilesets :array An array of Tilesets. Source code:
snapOnDrag : boolean When the Sprite is dragged this controls if the center of the Sprite will snap to the pointer on drag or not
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
game : Phaser.Game A reference to the currently running Game
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
ceilTo(value, place, base) → {number} Ceils
getFirstExists(exists, createIfNull, x, y,
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