onConnectCallback : Function This callback is invoked every time any gamepad is connected
<static, readonly> layoutBounds : Phaser.Rectangle
[static] TOUCH_OVERRIDES_MOUSE : number Source code:
convertTilemap(map, layer, addToWorld, optimize)
moveLeft(speed) If this Body is dynamic then this will move it to the left by setting its x velocity to the given speed.The speed
tileScale :Point The scaling of the image that is being tiled Source code:
destroy() Destroy this object. Source code:
game : Phaser.Game Local reference to game.
addChildAt(child, index) → {DisplayObject}
getTilemapData(key) → {object} Gets a raw Tilemap data object from the cache. This will be in either
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