getTileLeft(layer, x, y) Gets the tile to the left of the tile coordinates given.Mostly used as an internal function by calculateFaces
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
new LoaderParser() Phaser.LoaderParser parses data objects from Phaser.Loader that need more preparation before they can be inserted
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
parent : Phaser.Pointer |
characterPerRow : number The number of characters per row in the font set. Source
checkPointerDown(pointer, fastTest) → {boolean} Checks if the given
getPixel(x, y, out) → {object} Get the color of a specific pixel in
animations : Phaser.AnimationManager
remove(child, destroy, silent) → {boolean}
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