dirty : boolean Source code:
collide(object1, object2, collideCallback, processCallback, callbackContext)
inputInfo(x, y, color) Render debug information about the Input object. Parameters
average() → {number} Averages all values passed to the function and returns the result.
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects
getContactMaterial(materialA, materialB) → {
getBounds() → {Phaser.Rectangle}
loadRender() loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload
[readonly] frames : integer Advanced timing result: The number of render frames record in
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