clearCollision(clearGroup, clearMask, shape)
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
[readonly] time : boolean The World time. Source
<static> toABGR(r, g, b, a) → {number} Converts RGBA
onUnMute : Phaser.Signal This signal is dispatched
world : Phaser.Point The world coordinates of this
[readonly] id : number Phaser Game ID (for when Pixi supports multiple instances).
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
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