pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
justReleasedPreventsOver : Phaser.PointerMode
draw(source, x, y, width, height,
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] height : number [read-only] The height of the base texture set when the image has
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
tint : number The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.
getURL(url) → {object} Get a cached object by the URL.This only returns a value if you set
[static] PHYSICS : number Source code:
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