smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
gravity : Phaser.Point A local gravity applied to this
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
next : Object Next element in the list. Source code:
removeChild(child) → {DisplayObject}
ninja : Phaser.Physics.Ninja
getShortestAngle(angle1, angle2) → {number} Gets the shortest angle between angle1
removeAllLayers() Removes all layers from this tile map. Source code:
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
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