x : number The Cameras x coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets
tileHeight : number The base height of the tiles in the map (in pixels). Source
start(index) → {Phaser.Tween}
onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects
d : number Default Value 1 Source
world : Phaser.Point The world coordinates of this
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if
getPointer(isActive) → {Phaser.Pointer}
Page 50 of 100