[readonly] height : number The height. Source
enable : boolean A disabled body won't be checked for any form of collision or overlap or have its pre/post updates run.
checkAll(key, value, checkAlive, checkVisible, force)
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
removeText(key) Removes a text file from the cache. Note that this only removes it from the Phaser.Cache. If you still have references
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
fireAtPointer(pointer) → {Phaser.Bullet}
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