LinkedList#last
  • References/Game Development/Phaser/Utils/LinkedList

last : Object Last element in the list. Source code:

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Color.blendDifference()
  • References/Game Development/Phaser/Utils/Color

<static> blendDifference(a, b) → {integer} Subtracts

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RetroFont.TEXT_SET6
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET6 : string Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.'

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Touch#stop()
  • References/Game Development/Phaser/Input/Touch

stop() Stop the event listeners. Source code:

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RenderTexture#getImage()
  • References/Game Development/Phaser/Graphics/RenderTexture

getImage() → {Image} Will return a HTML Image of the texture Returns

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Graphics#previousPosition
  • References/Game Development/Phaser/Graphics/Graphics

[readonly] previousPosition : Phaser.Point

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SpriteBatch#sort()
  • References/Game Development/Phaser/Display/SpriteBatch

sort(key, order) Sort the children in the group according to a particular

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Math#Math
  • References/Game Development/Phaser/Math/Math

new Math() A collection of useful mathematical functions. These are normally accessed through game.math.

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Physics.P2.Body#debug
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

debug : boolean Enable or disable debug drawing of this body Source code:

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Line#right
  • References/Game Development/Phaser/Geometry/Line

[readonly] right : number Gets the right-most point of this line.

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