overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
fuzzyFloor(val, epsilon) → {number} Applies a fuzzy floor to the given
isPixelPerfect() → {boolean} Is this object using pixel perfect checking? Returns
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] physicsType : number The const physics body type of this object.
[readonly] worldY : number The world Y coordinate of the most recently active pointer.
[readonly] width : number Gets the width of this bounds of this line.
[readonly] right : number Gets the right-most point of this line.
render(context, xOffset, yOffset, color, filled) Render this circle for debugging purposes. Parameters
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