left : number The left coordinate of the Game Object.This is the same as x - offsetX.
displayObject :PIXI.DisplayObject The display object to which all game objects are added. Set by World.boot.
cameraOffset : Phaser.Point If this object is
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
InOut(k) → {number} Circular ease-in/out. Parameters
lineColor : string The color of any lines drawn. Inherited From
<constant> ANGLE_LEFT : integer The Angle (in degrees) a Game Object needs to be set
timeDelta : number How quickly the animation advances. Default Value
[readonly] total : number The total number of frames in this FrameData set.
<constant> VIDEO : integer Game Object type.
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