Bullet#left
  • References/Game Development/Phaser/Plugins/Bullet

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

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Camera#displayObject
  • References/Game Development/Phaser/Core/Camera

displayObject :PIXI.DisplayObject The display object to which all game objects are added. Set by World.boot.

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FlexLayer#cameraOffset
  • References/Game Development/Phaser/Game Scaling/FlexLayer

cameraOffset : Phaser.Point If this object is

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Graphics#destroyPhase
  • References/Game Development/Phaser/Graphics/Graphics

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

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Easing.Circular#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Circular

InOut(k) → {number} Circular ease-in/out. Parameters

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Graphics#lineColor
  • References/Game Development/Phaser/Graphics/Graphics

lineColor : string The color of any lines drawn. Inherited From

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global#ANGLE_LEFT
  • References/Game Development/Phaser/Global

<constant> ANGLE_LEFT : integer The Angle (in degrees) a Game Object needs to be set

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Creature#timeDelta
  • References/Game Development/Phaser/Game Objects/Creature

timeDelta : number How quickly the animation advances. Default Value

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FrameData#total
  • References/Game Development/Phaser/Animation/FrameData

[readonly] total : number The total number of frames in this FrameData set.

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global#VIDEO
  • References/Game Development/Phaser/Global

<constant> VIDEO : integer Game Object type.

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