Pointer#button
  • References/Game Development/Phaser/Input/Pointer

button :any The button property of the most recent DOM event when this Pointer is started.You should not rely on this value

2025-01-10 15:47:30
RetroFont#multiLine
  • References/Game Development/Phaser/Text/RetroFont

multiLine : boolean If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain

2025-01-10 15:47:30
Pointer#screenY
  • References/Game Development/Phaser/Input/Pointer

screenY : number The vertical coordinate of the Pointer relative to the screen. Source

2025-01-10 15:47:30
QuadTree#bounds
  • References/Game Development/Phaser/Math/QuadTree

bounds : Object Object that contains the quadtree bounds. Source code:

2025-01-10 15:47:30
QuadTree#level
  • References/Game Development/Phaser/Math/QuadTree

level : number The current level. Source code:

2025-01-10 15:47:30
Tween#repeat()
  • References/Game Development/Phaser/Tweens/Tween

repeat(total, repeat, index) → {

2025-01-10 15:47:30
SpriteBatch#angle
  • References/Game Development/Phaser/Display/SpriteBatch

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its

2025-01-10 15:47:30
SoundManager#onUnMute
  • References/Game Development/Phaser/Sound/SoundManager

onUnMute : Phaser.Signal This signal is dispatched

2025-01-10 15:47:30
State#particles
  • References/Game Development/Phaser/Game States/State

particles : Phaser.Particles The Particle

2025-01-10 15:47:30
State#load
  • References/Game Development/Phaser/Game States/State

load : Phaser.Loader A reference to the Loader, which

2025-01-10 15:47:30