heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
fill(index, x, y, width, height, layer) Fills the given area with the specified tile. Parameters
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
setSensor(value, fixtureKey) Parameters Name Type Description
copyFrom(source) → {Phaser.Ellipse}
angularVelocity : number The angular velocity controls the rotation speed of the Body. It is measured in degrees per second.
xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters
blendAdd() → {Phaser.BitmapData}
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
distancePow(x1, y1, x2, y2, pow) → {number} Returns the distance between
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