Component.Core#update()
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate

2025-01-10 15:47:30
ScaleManager#screenOrientation
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] screenOrientation : string The last known orientation of the screen, as

2025-01-10 15:47:30
Sound#restart()
  • References/Game Development/Phaser/Sound/Sound

restart(marker, position, volume, loop)

2025-01-10 15:47:30
FlexLayer#swap()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be

2025-01-10 15:47:30
Color.getAlphaFloat()
  • References/Game Development/Phaser/Utils/Color

<static> getAlphaFloat(color) → {number} Given a native

2025-01-10 15:47:30
Pointer.RIGHT_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] RIGHT_BUTTON : number The Right Mouse button, or in PointerEvent devices a Pen contact

2025-01-10 15:47:30
Cache#addText()
  • References/Game Development/Phaser/Loader/Cache

addText(key, url, data) Add a new text data. Parameters Name

2025-01-10 15:47:30
Tilemap#fill()
  • References/Game Development/Phaser/Tilemaps/Tilemap

fill(index, x, y, width, height, layer) Fills the given area with the specified tile. Parameters

2025-01-10 15:47:30
Color.blendOverlay()
  • References/Game Development/Phaser/Utils/Color

<static> blendOverlay(a, b) → {integer} Multiplies or

2025-01-10 15:47:30
FlexLayer#moveDown()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

moveDown(child) → {any} Moves the given child down one place in this group unless it's already at

2025-01-10 15:47:30