getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
cropRect : Phaser.Rectangle The Rectangle used
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
game : Phaser.Game A reference to the currently running Game
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
getRandom(startIndex, length) → {any} Returns
new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
setRotation(min, max) → {
texture : PIXI.Texture The texture that the
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