projCircle_67DegB(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision.
x : number The Cameras x coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets
parseList(list) → {Phaser.Text}
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
create() create is called once preload has completed, this includes the loading of any assets from the Loader.If you don't have
[readonly] created : boolean True if the current state has had its create method
create(name, width, height, tileWidth, tileHeight, group) → {
tileHeight : number The base height of the tiles in the map (in pixels). Source
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
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