Bullet#getLocalBounds()
  • References/Game Development/Phaser/Plugins/Bullet

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle

2025-01-10 15:47:30
World#total
  • References/Game Development/Phaser/Core/World

[readonly] total : integer Total number of existing children in the group.

2025-01-10 15:47:30
Ellipse#setTo()
  • References/Game Development/Phaser/Geometry/Ellipse

setTo(x, y, width, height) → {Phaser.Ellipse}

2025-01-10 15:47:30
QuadTree#getIndex()
  • References/Game Development/Phaser/Math/QuadTree

getIndex(rect) → {number} Determine which node the object belongs to. Parameters

2025-01-10 15:47:30
TileSprite#kill()
  • References/Game Development/Phaser/Display/TileSprite

kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive

2025-01-10 15:47:30
Physics.Ninja.Circle#projCircle_Concave()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

projCircle_Concave(x, y, oH, oV, obj, t) → {number} Resolves Concave tile collision.

2025-01-10 15:47:30
Frame#spriteSourceSizeW
  • References/Game Development/Phaser/Animation/Frame

spriteSourceSizeW : number Width of the trimmed sprite. Source code:

2025-01-10 15:47:30
State#resize()
  • References/Game Development/Phaser/Game States/State

resize() If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width

2025-01-10 15:47:30
Image#getBounds()
  • References/Game Development/Phaser/Display/Image

getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds

2025-01-10 15:47:30
Sprite#anchor
  • References/Game Development/Phaser/Display/Sprite

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

2025-01-10 15:47:30