getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
[readonly] total : integer Total number of existing children in the group.
setTo(x, y, width, height) → {Phaser.Ellipse}
getIndex(rect) → {number} Determine which node the object belongs to. Parameters
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
projCircle_Concave(x, y, oH, oV, obj, t) → {number} Resolves Concave tile collision.
spriteSourceSizeW : number Width of the trimmed sprite. Source code:
resize() If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
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