WebGLFilterManager#applyFilterPass()
  • References/Game Development/Phaser/PIXI/PIXI.WebGLFilterManager

applyFilterPass(filter, filterArea, width, height) Applies the filter to the specified area. Parameters

2025-01-10 15:47:30
TweenManager#TweenManager
  • References/Game Development/Phaser/Tweens/TweenManager

new TweenManager(game) Phaser.Game has a single instance of the TweenManager through which all Tween objects are created and updated

2025-01-10 15:47:30
TilingSprite#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

addChild(child) → {DisplayObject}

2025-01-10 15:47:30
SoundManager#destroy()
  • References/Game Development/Phaser/Sound/SoundManager

destroy() Stops all the sounds in the game, then destroys them and finally clears up any callbacks.

2025-01-10 15:47:30
Video#timeout
  • References/Game Development/Phaser/Game Objects/Video

timeout : integer The amount of ms allowed to elapsed before the Video.onTimeout signal is dispatched while waiting for webcam

2025-01-10 15:47:30
Physics.Ninja#collide()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

collide(object1, object2, collideCallback, processCallback, callbackContext)

2025-01-10 15:47:30
Physics.P2.Body#moveForward()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

moveForward(speed) Moves the Body forwards based on its current angle and the given speed.The speed is represented in pixels per

2025-01-10 15:47:30
InputHandler#isPixelPerfect()
  • References/Game Development/Phaser/Game Objects/InputHandler

isPixelPerfect() → {boolean} Is this object using pixel perfect checking? Returns

2025-01-10 15:47:30
BitmapText#dirty
  • References/Game Development/Phaser/Text/BitmapText

dirty : boolean The dirty state of this object. Source code:

2025-01-10 15:47:30
FlexLayer#onChildInputUp
  • References/Game Development/Phaser/Game Scaling/FlexLayer

onChildInputUp : Phaser.Signal This Signal is dispatched

2025-01-10 15:47:30