autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
game : Phaser.Game A reference to the currently running Game
create(name, width, height, tileWidth, tileHeight, group) → {
retroFont(font, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset
mobileSafari : boolean Set to true if running in Mobile Safari. Source code:
<constant> PENDING_ATLAS : integer Game Object type.
<static, readonly> layoutBounds : Phaser.Rectangle
[static] ALIGN_LEFT : string Align each line of multi-line text to the left.
<static> blendMultiply(a, b) → {integer} Multiplies the
<static> JSONData(game, json) → {
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