add(item) → {any} Adds a new element to the end of the list.If the item already exists in
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
forceSetTimeOut : boolean Tell Phaser to use setTimeOut even if raf is available. Source
debug : boolean A debug flag designed for use with Game.enableStep.
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
getClosestTo(object, callback, callbackContext) → {any}
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
getSound(key) → {Phaser.Sound}
css3D : boolean Is css3D available? Source code:
[readonly] z : integer The z-depth value of this object within its parent container/Group
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