alignTo(parent, position, offsetX, offsetY) → {Object}
lineColor : string The color of any lines drawn. Inherited From
convertCollisionObjects(map, layer, addToWorld) → {array}
getBitmapFont(key) → {Phaser.BitmapFont} Gets a Bitmap Font object from the cache. The object
useHandCursor : boolean On a desktop browser you can set the 'hand' cursor to appear when moving over the Sprite.
next(quantity) Advances by the given number of frames in the Animation, taking the loop value into consideration
fuzzyFloor(val, epsilon) → {number} Applies a fuzzy floor to the given
screenY : number The vertical coordinate of the Pointer relative to the screen. Source
context :CanvasRenderingContext2D The canvas 2d context that everything is drawn with
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