getBitmapData(key) → {Phaser.BitmapData}
rnd : Phaser.RandomDataGenerator
addPlane(offsetX, offsetY, rotation) → {p2.Plane}
floorAll() Runs Math.floor() on the x, y, width and height values of this Rectangle. Source
friction : number The friction applied to this object as it moves. Default
removeBodyNextStep(body) This will add a P2 Physics body into the removal list for the next step. Parameters
width : number Gets or sets the width of the Emitter. This is the region in which a particle can be emitted.
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
getClosestTo(object, callback, callbackContext) → {any}
onChildInputDown : Phaser.Signal This Signal is dispatched
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