ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
scaleMax : Phaser.Point The maximum scale this Game
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
active : boolean Is the Signal active? Only active signals will broadcast dispatched events. Setting this property during
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
<static> fromRGBA(rgba, out) → {object}
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
[readonly] z : integer The z-depth value of this object within its parent container/Group
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