[readonly] fresh : boolean A Game Object is considered fresh if it has just been
<constant> TILEMAPLAYER : integer Game Object type.
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
updateBoundsCollisionGroup(setCollisionGroup) By default the World will be set to collide everything with
canvas : boolean Is canvas available? Source code:
y : number The y property of this PointProxy get and set in pixels. Source
right : number The x coordinate of the rightmost point of the circle. Changing the right property of a Circle object has no effect
catmullRomInterpolation(v, k) → {number} A Catmull Rom Interpolation Method, mostly used by Phaser
particles : Phaser.Particles The Particle
texture : PIXI.Texture The texture that the
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