[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
width : number Gets or sets the width of the Emitter. This is the region in which a particle can be emitted.
game : Phaser.Game A reference to the currently running game
onEnterBounds : Phaser.Signal This signal is dispatched
[readonly] id : number Phaser Game ID (for when Pixi supports multiple instances).
sow(seeds) Reset the seed of the random data generator. Note: the seed array is only processed up to the first undefined
render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if
game : Phaser.Game Local reference to game.
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