pointerOut(pointerId) → {boolean} Is the Pointer outside of this Sprite
fireAtPointer(pointer) → {Phaser.Bullet}
destroy(destroyChildren, soft) Destroys this group. Removes all children
mouseOverCallback : Function A callback that can be fired when the mouse enters the game canvas (usually after a mouseout).
[readonly] preRotation : number The previous rotation of the physics body.
timeDelta : number How quickly the animation advances. Default Value
copyTransform(source, blendMode, roundPx) → {
requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
yoyo : boolean True if the Tween is set to yoyo, otherwise false. Source
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
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