fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
[readonly] height : integer The current Game Height in pixels. Do not modify this
game : Phaser.Game A reference to the currently running Game
setAllChildren(key, value, checkAlive, checkVisible, operation,
fixedRotation : boolean - Source code:
bitmapData(width, height, key, addToCache)
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
topRight : Phaser.Point Source code:
onChildInputDown : Phaser.Signal This Signal is dispatched
lockRender : boolean If false Phaser will automatically render the display list every update. If true
Page 32 of 100