Camera#scale
  • References/Game Development/Phaser/Core/Camera

scale : Phaser.Point The scale of the display object

2025-01-10 15:47:30
Device#arora
  • References/Game Development/Phaser/System/Device

arora : boolean Set to true if running in Arora. Source code:

2025-01-10 15:47:30
QuadTree#QuadTree
  • References/Game Development/Phaser/Math/QuadTree

new QuadTree(x, y, width, height, maxObjects, maxLevels, level)

2025-01-10 15:47:30
Sprite#previousPosition
  • References/Game Development/Phaser/Display/Sprite

[readonly] previousPosition : Phaser.Point

2025-01-10 15:47:30
Rectangle#ceil()
  • References/Game Development/Phaser/Geometry/Rectangle

ceil() Runs Math.ceil() on both the x and y values of this Rectangle. Source code:

2025-01-10 15:47:30
Tilemap#random()
  • References/Game Development/Phaser/Tilemaps/Tilemap

random(x, y, width, height, layer) Randomises a set of tiles in a given area. Parameters

2025-01-10 15:47:30
Ellipse#getBounds()
  • References/Game Development/Phaser/Geometry/Ellipse

getBounds() → {Phaser.Rectangle}

2025-01-10 15:47:30
Loader#Loader
  • References/Game Development/Phaser/Loader/Loader

new Loader(game) The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files. The

2025-01-10 15:47:30
Pointer#positionDown
  • References/Game Development/Phaser/Input/Pointer

positionDown : Phaser.Point A Phaser.Point object containing

2025-01-10 15:47:30
World#getRandom()
  • References/Game Development/Phaser/Core/World

getRandom(startIndex, length) → {any} Returns

2025-01-10 15:47:30