scale : Phaser.Point The scale of the display object
arora : boolean Set to true if running in Arora. Source code:
new QuadTree(x, y, width, height, maxObjects, maxLevels, level)
[readonly] previousPosition : Phaser.Point
ceil() Runs Math.ceil() on both the x and y values of this Rectangle. Source code:
random(x, y, width, height, layer) Randomises a set of tiles in a given area. Parameters
getBounds() → {Phaser.Rectangle}
new Loader(game) The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files. The
positionDown : Phaser.Point A Phaser.Point object containing
getRandom(startIndex, length) → {any} Returns
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