restart(marker, position, volume, loop)
getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
createDistanceConstraint(bodyA, bodyB, distance, localAnchorA, localAnchorB, maxForce)
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
getFixtures(keys) Accessor to get either a list of specified fixtures by key or the whole fixture list Parameters
displayObject :PIXI.DisplayObject The display object to which all game objects are added. Set by World.boot.
play(name, frameRate, loop, killOnComplete) → {
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
[readonly] randomY : number Gets a random integer which is lesser than or equal to the current
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