getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
from(properties, duration, ease, delay, repeat,
<static> blendVividLight(a, b) → {integer} This blend
addConstraint(constraint) → {Phaser.Physics.P2.Constraint} Adds a Constraint to the world.
canvas : boolean Is canvas available? Source code:
xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
linearInterpolation(v, k) → {number} A Linear Interpolation Method, mostly used by Phaser.Tween
blendSourceAtop() → {Phaser.BitmapData}
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