fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
<static> hueToColor(p, q, t) → {number} Converts a hue
pack(key, url, data, callbackContext) → {
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
[static] BOX2D : number Source code:
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
hasPostRender : boolean A flag to indicate if this plugin has a postRender method. Source
mixin(object) Mixes in the properties of the EventTarget prototype onto another object Parameters
ejecta : boolean Is the game running under Ejecta? Source code:
new Tween(target, game, manager) A Tween allows you to alter one or more properties of a target object over a defined period of time
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