resetCursor(index) → {any} Sets the group cursor to the first child
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If
<constant> blendModes Various blend modes supported by Pixi. IMPORTANT: The WebGL renderer only supports the NORMAL
context :AudioContext The AudioContext being used for playback. Source code:
facing : number A const reference to the direction the Body is traveling or facing. Source
new State() This is a base State class which can be extended if you are creating your own game.It provides quick access to common
[readonly] totalActivePointers : integers The total number of active Pointers, not counting
x : number The x position. Source code:
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