sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
texture : PIXI.Texture The texture of the
reset(x, y, width, height, maxObjects, maxLevels, level)
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
gravity : number Sets the body.gravity.y of each particle sprite to this value on launch.
getFirstDead(createIfNull, x, y, key,
addChild(child) → {DisplayObject}
drawEllipse(x, y, width, height) → {PIXI.Graphics}
baseTexture : PIXI.BaseTexture The
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