[readonly] z : number The z depth of this Game Object within its parent Group.No two
forceOrientation(forceLandscape, forcePortrait) Force the game to run in only one orientation. This
pointerOver(pointerId) → {boolean} Is the Pointer over this Sprite
[readonly] length : integer Total number of children in this group, regardless of exists/alive
isEven(n) → {boolean} Returns true if the number given is even. Parameters
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
creature(x, y, key, group)
sourceSizeH : number Height of the original sprite before it was trimmed. Source
onChildInputDown : Phaser.Signal This Signal is dispatched
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