new Body(sprite) The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather than
damping : number Damping is specified as a value between 0 and 1, which is the proportion of velocity lost per second. The linear
InOut(k) → {number} Elastic ease-in/out. Parameters
render() Nearly all display objects in Phaser render automatically, you don't need to tell them to render.However the render method
[readonly] children : Array.<Displa
onMouseMove(event) The internal method that handles the mouse move event from the browser. Parameters
onStart : Phaser.Signal This event is dispatched when
sow(seeds) Reset the seed of the random data generator. Note: the seed array is only processed up to the first undefined
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
[static] SHAKE_VERTICAL : number Source code:
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