game : Phaser.Game A reference to the currently running Game
[static] SORT_ASCENDING : integer A sort ordering value, as specified in
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
[readonly] physicsType : number The const physics body type of this object.
<static> blendGlow(a, b) → {integer} Glow blend mode
new BodyDebug(game, body, settings) Draws a P2 Body to a Graphics instance for visual debugging.Needless to say, for every body
enable : boolean A disabled body won't be checked for any form of collision or overlap or have its pre/post updates run.
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
destroy() Stops all of the Input Managers from running. Source code:
createCollisionGroup(object) Creates a new Collision Group and optionally applies it to the given object
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