Physics.Ninja.AABB#height
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

[readonly] height : number The height. Source

2025-01-10 15:47:30
Input#pollLocked
  • References/Game Development/Phaser/Input/Input

[readonly] pollLocked : boolean True if the Input is currently poll rate locked.

2025-01-10 15:47:30
Video#updateTexture()
  • References/Game Development/Phaser/Game Objects/Video

updateTexture(event, width, height) Called

2025-01-10 15:47:30
Tileset#tileHeight
  • References/Game Development/Phaser/Tilemaps/Tileset

[readonly] tileHeight : integer The height of each tile (in pixels).

2025-01-10 15:47:30
Tilemap#format
  • References/Game Development/Phaser/Tilemaps/Tilemap

format : number The format of the map data, either Phaser.Tilemap.CSV or Phaser.Tilemap.TILED_JSON.

2025-01-10 15:47:30
Tilemap#orientation
  • References/Game Development/Phaser/Tilemaps/Tilemap

orientation : string The orientation of the map data (as specified in Tiled), usually 'orthogonal'.

2025-01-10 15:47:30
Input#onDown
  • References/Game Development/Phaser/Input/Input

onDown : Phaser.Signal A Signal that is dispatched

2025-01-10 15:47:30
Matrix#a
  • References/Game Development/Phaser/Geometry/Matrix

a : number Default Value 1 Source

2025-01-10 15:47:30
Button#resetFrame()
  • References/Game Development/Phaser/Display/Button

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.

2025-01-10 15:47:30
Bullet#getBounds()
  • References/Game Development/Phaser/Plugins/Bullet

getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds

2025-01-10 15:47:30