right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
addBitmapFont(key, url, data, atlasData, atlasType, xSpacing, ySpacing)
[static] CURSOR A 'CURSOR' is a pointer with a passive cursor such as a mouse, touchpad, watcom stylus, or even TV-control
rotateLeft(speed) This will rotate the Body by the given speed to the left (counter-clockwise). Parameters
world : Phaser.Physics.P2 Local
game : Phaser.Game A reference to the currently running Game
onEnterBounds : Phaser.Signal This signal is dispatched
addBody(body) → {boolean} Add a body to the world. Parameters
width : number The with of the render texture Inherited From
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