bulletWorldWrap : boolean Should the Bullets wrap around the world bounds? This automatically callsWorld.wrap
[readonly] time : boolean The World time. Source
trim :Rectangle The texture trim data. Inherited From
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
font : string The font the text will be rendered in, i.e. 'Arial'. Must be loaded in the browser before use.
[readonly] total : integer Total number of existing children in the group.
set(child, key, value, checkAlive, checkVisible, operation,
_withSyncPointDepth A counter: if more than zero, files will be automatically added as a synchronization point. Properties:
addPlane(offsetX, offsetY, rotation) → {p2.Plane}
<static> toABGR(r, g, b, a) → {number} Converts RGBA
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