touch : Phaser.Touch The Touch Input manager. You
addMultiple(children, silent) → {Array.<
cropRect : Phaser.Rectangle The Rectangle used
touchStartCallback : Function A callback that can be fired on a touchStart event. Source
bulletFrameRandom : boolean If you've added a set of frames via Weapon.setBulletFrames then you can optionally
random(x, y, width, height, layer) Randomises a set of tiles in a given area. Parameters
setLayer(layer) Sets the current layer to the given index. Parameters
parent : Phaser.Tween The Tween which owns this TweenData
renderShadow : boolean Should the text be rendered with a slight shadow? Makes it easier to read on different types of background
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
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