updateBoundsCollisionGroup(setCollisionGroup) By default the World will be set to collide everything with
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically if this is set to true. Otherwise
add(timer) → {Phaser.Timer}
fireFrom : Phaser.Rectangle This is a Rectangle
getChildAt(index) → {DisplayObject}
Out(k) → {number} Quintic ease-out. Parameters
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
animations : Phaser.AnimationManager
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
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