<static> contains(a, x, y) → {boolean} Determines whether
onEndContact : Phaser.Signal Dispatched when contact
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically and rebound back into the World
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
addChildAt(child, index) → {DisplayObject}
iPad : boolean Is running on iPad? Source code:
worldBounce : Phaser.Point The elasticity of the Body
<static> HSVColorWheel(s, v) → {array}
autoResolveURL : boolean Automatically resolve resource URLs to absolute paths for use with the Cache.getURL method.
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