Tileset#columns
  • References/Game Development/Phaser/Tilemaps/Tileset

[readonly] columns : integer The number of tile columns in the tileset.

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Graphics#debug
  • References/Game Development/Phaser/Graphics/Graphics

debug : boolean A debug flag designed for use with Game.enableStep.

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Sound#durationMS
  • References/Game Development/Phaser/Sound/Sound

durationMS : number The duration of the current sound marker in ms. Source

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Filter#type
  • References/Game Development/Phaser/Core/Filter

type : number The const type of this object, either Phaser.WEBGL_FILTER or Phaser.CANVAS_FILTER.

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Text#transformCallback
  • References/Game Development/Phaser/Text/Text

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Physics.P2#collisionGroups
  • References/Game Development/Phaser/P2 Physics/Physics.P2

collisionGroups :array An array containing the collision groups that have been defined in the World.

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SpriteBatch#getTop()
  • References/Game Development/Phaser/Display/SpriteBatch

getTop() → {any} Return the child at the top of this group. The top child is the child displayed

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BitmapText#dirty
  • References/Game Development/Phaser/Text/BitmapText

dirty : boolean The dirty state of this object. Source code:

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global#BITMAPDATA
  • References/Game Development/Phaser/Global

<constant> BITMAPDATA : integer Game Object type.

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Physics.P2.Body#toLocalFrame()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

toLocalFrame(out, worldPoint) Transform a world point to local body frame. Parameters

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