setBoundsToWorld() Update the Camera bounds to match the game world. Source code:
addContactMaterial(material) → {
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
key : string The key of the BitmapData in the Cache, if stored there. Source
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
debug : boolean Enable or disable debug drawing of this body Source code:
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
[readonly] children : Array.<Displa
alignTo(parent, position, offsetX, offsetY) → {Object}
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
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