[readonly] children : Array.<Displa
onTouchStart(event) The internal method that handles the touchstart event from the browser. Parameters
requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
bulletAngleVariance : number This is a variance added to the angle of Bullets when they are fired.If you fire from an angle
scaleMax : Phaser.Point The maximum scale this Game
sort(key, order) Sort the children in the group according to a particular
[readonly] normalAngle : number Gets the angle in radians of the normal of this line (line
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
<static> normalize(a, out) → {
onHold : Phaser.Signal A Signal that is dispatched
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