getSound(key) → {Phaser.Sound}
bulletKillDistance : number If you've set bulletKillType to Phaser.Weapon.KILL_DISTANCE this controls
topRight : Phaser.Point Source code:
[readonly] height : number The height. Source
set(child, key, value, checkAlive, checkVisible, operation,
getAt(index) → {DisplayObject | integer}
<static> RGBtoHSL(r, g, b, out) → {object}
frameRate : number The frame rate the world will be stepped at. Defaults to 1 / 60, but you can change here. Also see useElapsedTime
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
countLiving() → {integer} Get the number of living children in this group. Returns
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