position : Phaser.Point Source code:
getPhysicsData(key, object, fixtureKey) → {object} Gets a Physics
<static> blendAverage(a, b) → {integer} Takes the average
convertCollisionObjects(map, layer, addToWorld) → {array}
removeChild(child) → {DisplayObject}
width : number The with of the render texture Source code:
preUpdate() Automatically called by World.preUpdate. Source code:
debug : boolean A debug flag designed for use with Game.enableStep.
isOdd(n) → {boolean} Returns true if the number given is odd. Parameters
<static> getBounds(element, cushion) → {Object | boolean}
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